GameguideFamousFive, Author at Gameguide – Page 86 of 86 FamousFive, Author at Gameguide – Page 86 of 86

I would consider myself, at least on a certain level, an average gamer. Sure I probably play a few more games that the average gamer, and probably play a lot longer and more frequently than the average gamer. However, I certainly wouldn’t consider myself a hardcore gamer. I don’t try and 1k every game in my collection, I’m not at level 10 prestige for Modern Warfare 2 (and nor will I ever be), but I do enjoy playing a variety of games. Some I can jump right in and complete in a week, others, like RUSE take a while longer. RUSE is a strategy game that demands a long and fulfilling relationship. I doesn’t want me to bang away at it all night. It wants me to take things slowly, discover how things work, and enjoy its company. As such, I feel a little cheap writing a review this early in our relationship. I feel like I’ve only scratched the surface, but because this is a game that I’m going to be playing over the course of the rest of the year, but I can’t really wait till Christmas to write my review, so here we are.

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H.A.W.X.2 is obviously the sequel to Ubisoft’s initial foray into the combat flight sim arena. It’s also handily set in the same Tom Clancy universe as Ghost Recon Future Soldier. This is all nice and well, but essentially means little to me, as I never played the original H.A.W.X., nor have I played any combat flight sim on my XBox. But new experiences are something I try and embrace, and the Tom Clancy brand is usually pretty solid, so I approach H.A.W.X.2 with a degree of eager expectation. It delivers on my expectations, at least initially. The graphics an cut scenes are all beautifully relaised, and the introductory mission is a walk in the park. Even the later training mission isn’t too hard for this rookie. Then Ubisoft decide to mix things up a bit and you get to fly a spy drone looking for a downed US pilot. This leads to a mission reminiscent of Call of Duty 4: Modern Warfare where you get to man the guns on a flying fortress and rain terror down upon your enemy as the pilot and his rescue team hoof it overland, being chased by the nasty terrorists.

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Put your hand up if you like mindless action games that involve killing hundreds of people. Right, every one who raised their hand can keep on reading, the rest of you bugger off and go read the latest Farmville news. For a relatively new series – this is the second game – Kane & Lynch has a bit of a reputation. A rather controversial reputation. The key characters (namely Kane and Lynch) are probably two of the nastiest characters in the realm of video gaming, the first game was a basic run and gun with some variety such as doing over banks, but at it’s heart, a basic third-person action shooter that didn’t care if innocent people got in the way. Kane & Lynch 2 (K&L2) takes the basic premise of it’s predecessor and narrows the focus down considerably. It’s now basically a run and gun cover shooter with not a heck of a lot in the way of variety when it comes to game play – though there are a couple of nice missions that manage to mix things up a bit. 

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The Lego franchise has already had a number of outings in the console gaming arena, Star Wars, Batman and Indiana Jones have all had the Lego treatment, some more than once. And yet here we see another addition to the tried and tested formula, but will the magic still be there, or is it one game too many in a series that essentially produces the same game, only with different characters and environments, over and over again?

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When Crackdown 2 arrived on my desk, I decided I would take it home and have a play around with it for about n hour or so. I didn’t want a late night as I’ve been burning the midnight oil a little too much recently. So after the training level and a couple of early missions, I decided to explore a bit and see how many of those magic orbs I could collect. At some stage the game prompted me to look at my stats to see where my mission objectives were, so I did. But rather than looking at my mission objectives – which I already knew, but was choosing to ignore – I looked at some of the other stats, and something struck me as weird. When I looked at ‘time spent in Pacific City’ it stated that I had been running around the fictional, cell shaded location for close to four hours. Odd I thought that it didn’t use real time like most games. Why on earth would it use an excellerated time keeping…. hold on…. wait, it’s almost 1am already? Damn. So yeah, if nothing else, Crackdown 2 is the same level of addictive fun as the original Crackdown. But unlike most other sequels, Crackdown 2 doesn’t seem to subscribe to the bigger is better mantra. Infact there seems to be a huge amount of sameness to the game. Same location, same graphics, same gameplay.

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It’s been a while since I played a golf game, and things seem to have changed somewhat. In the old days you got to turn your character around to face the direction you wanted to hit the ball in, then select the appropriate club, then determine the amount of power but pressing a button. With the latest Tiger Woods game, things are a little bit more advanced. For starters, you get a limited amount of focus. Focus is what Luke Skywalker would use when playing golf, however unlike Luke’s Jedi powers, your focus is limited and has to be used wisely. It can be used to help boost the power of your shot, improve the accuracy of your shot, add mid-air spin and give yourself a much needed putting preview. But use it wisely young Jedi, or you will use it all up. If this sounds all a little too easy, it’s not. It’s still a game of golf and with the limited powers EA have given you it’s still all to easy to keep getting the ball lost in the long grass or abundant sand bunkers dotted along the fareway.

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