Assassin’s Creed: Revelations

It amazes me how, every-time I get to play a new Assassin’s Creed game, I am amazed by how beautiful it looks.  With Revelations being the fourth Assassin’s Creed game on the 360 you’d have thought I’d have gotten used to the stunning graphics by now.  But I haven’t, which should tell you something about UbiSoft’s ability to continually squeeze more and more out of the 360, without making you install texture files onto your hard drive.

Of course some may be wondering why we need another Assassin’s Creed game, especially as on the surface it looks pretty much the same as the previous three games.

Whilst Revelations is on some levels, pretty much the same as the previous games – parkour inspired, 16th Century adventure – it’s also got a lot to offer.  For one this is the final chapter in the current story arc, setting the game up for a new location, era and character next year.

Ubisoft have tweaked the control systems making it a tad easier to manage weapons and added a few helpful gadgets, one of the best being the hookblade that allows you to reach just the little bit further, allowing you to reach higher ledges and such, ride the zip-lines that crisscross the city and yank enemies off roofs.  The other neat trick that you learn this time round is to build bombs using ingredients you find around the city.

Of course it’s still a mission based game, that will see you steal, assassinate, follow and explore to your hearts content, but this time round you’ll also have to manage your Templar Awareness Meter.  If this gets to hight it will trigger the mildly annoying Tower Defense mini-game, where you have a limited amount of resources to protect your hideout from wave of attacking Templars.  Using a basic system to place assorted Assassins with various projectile weapons on the roofs and building barricades, you have to stand around allocating and calling in mortar strikes and prevent the Templars from reaching the end of the street.

As far as Tower Defense games go, it’s not too bad, but placed in the middle of a game famed for it’s roof hopping exploration, stealth and assassinations, it just feels a little odd.

There’s a few other nice things that  Ubisoft have put into the game, but I’ll leave those for you to discover for yourself.

Revelations is easily the best Assassin’s Creed game to date.

Related

Assassin's Creed: Revelations

It amazes me how, every-time I get to play a new Assassin’s Creed game, I am amazed by how beautiful it looks.  With Revelations being the fourth Assassin’s Creed game on the 360 you’d have thought I’d have gotten used to the stunning graphics by now.  But I haven’t, which should tell you something about UbiSoft’s ability to continually squeeze more and more out of the 360, without making you install texture files onto your hard drive.

Of course some may be wondering why we need another Assassin’s Creed game, especially as on the surface it looks pretty much the same as the previous three games.

Whilst Revelations is on some levels, pretty much the same as the previous games – parkour inspired, 16th Century adventure – it’s also got a lot to offer.  For one this is the final chapter in the current story arc, setting the game up for a new location, era and character next year.

Ubisoft have tweaked the control systems making it a tad easier to manage weapons and added a few helpful gadgets, one of the best being the hookblade that allows you to reach just the little bit further, allowing you to reach higher ledges and such, ride the zip-lines that crisscross the city and yank enemies off roofs.  The other neat trick that you learn this time round is to build bombs using ingredients you find around the city.

Of course it’s still a mission based game, that will see you steal, assassinate, follow and explore to your hearts content, but this time round you’ll also have to manage your Templar Awareness Meter.  If this gets to hight it will trigger the mildly annoying Tower Defense mini-game, where you have a limited amount of resources to protect your hideout from wave of attacking Templars.  Using a basic system to place assorted Assassins with various projectile weapons on the roofs and building barricades, you have to stand around allocating and calling in mortar strikes and prevent the Templars from reaching the end of the street.

As far as Tower Defense games go, it’s not too bad, but placed in the middle of a game famed for it’s roof hopping exploration, stealth and assassinations, it just feels a little odd.

There’s a few other nice things that  Ubisoft have put into the game, but I’ll leave those for you to discover for yourself.

Revelations is easily the best Assassin’s Creed game to date.

You may also like...