Army Of Two: The Devil’s Cartel

I enjoyed Army of Two: The 40th Day, it was a bit of mindless fun that worked well if you didn’t think about it too much.  So when Army of Two: The Devil’s Cartel was announced I got excited.  Then when we were promised a whole lot of improvements, including destructible cover and I just couldn’t wait.

So I’m not sure what exactly happened between The 40th Day and The Devil’s Cartel, but Visceral Games and EA Montreal produced a game that I’m struggling to get enthused about.

Sure the destructive cover is nice, and a couple of new features are neat, but very quickly the game becomes mundane, and that is never good. 

That’s not to say there’s nothing to like about the game, rushing an enemy and stabbing him with your knife just doesn’t get old, and the ability to shoot off the limbs and heads of the enemy’s that you’ve killed as you stand over their corpses appeals to my somewhat unbalanced nature.

The cover system, the keystone of any serious third person shooter works really well, when it, well, works.  You can progress along linear path button pressing from cover to cover and everything seems to be going well.  But then you try and take cover behind something that the game hasn’t been told is cover, and you’re screwed.

And when the game tries to spice things up with variety, such as sniping from a low hovering helicopter, or driving a C4 laden truck through town to the enemy headquarters, it just doesn’t feel right.  The enemy AI on the truck scene is terrible, with your foes all but throwing themselves in-front of your truck like suicidal lemmings.

Possibly, if I didn’t have to write a number of reviews over the next week or so, and I could put down and pick up Army Of Two: The Devil’s Cartel for some occasional mindless fun, it might work.  But as a game that you want to get lost in and play night after night, it just doesn’t have the goods.


You may also like...