Black Ops: Getting The Balance Right

Treyarch believe that Call of Duty: Black Ops’ Multiplayer was the most difficult game within the franchise to balance.

When speaking to CVG, Treyarch’s Community Manager Josh Olin said that it was a harder task to balance the game in comparison with previous Call of Duty titles.

With the introduction of CoD Points and rare but devastating super weapons (from Care Packages), he notes that it’s been a “much more difficult game to balance” but reassures us that the studio has “stepped up to the plate”.

He mentions that there’s a lot of stuff that contributes to the balancing worries which includes CoD Points and that “XP is always a tough thing to balance out”. Josh goes on to talk about how the introduction of currency means that they not only have to balance the weapons and perks but also the cost of them.

With previous games, Treyarch were working on multiple projects at a time, but now the whole studio is focused on just Black Ops, meaning that it’s ever so possible to balance the game despite how challenging it may be.

With a dedicated Multiplayer team since day one it has allowed them to “use their resources to make more than we’ve ever made before” but to also “really polish and balance it to the degree that it was necessary”.

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Black Ops: Getting The Balance Right

Rate this item Treyarch believe that Call of Duty: Black Ops’ Multiplayer was the most difficult game within the franchise to balance. When speaking to CVG, Treyarch’s Community Manager Josh Olin said that it was a harder task to balance the game in comparison with previous Call of Duty titles. With the introduction of CoD Points and rare but devastating super weapons (from Care Packages), he notes that it’s been a “much more difficult game to balance” but reassures us that the studio has “stepped up to the plate”. He mentions that there’s a lot of stuff that contributes to the balancing worries which includes CoD Points and that “XP is always a tough thing to balance out”. Josh goes on to talk about how the introduction of currency means that they not only have to balance the weapons and perks but also the cost of them. With previous games, Treyarch were working on multiple projects at a time, but now the whole studio is focused on just Black Ops, meaning that it’s ever so possible to balance the game despite how challenging it may be. With a dedicated Multiplayer team since day one it has allowed them to “use their resources to make more than we’ve ever made before” but to also “really polish and balance it to the degree that it was necessary”.

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