Pro Evolution Soccer 2012
Being of English origin, I noticed right away that their was something missing from Pro Evolution Soccer 2012; most of the English Premiere League teams are missing, and in their place are teams I’ve never heard of. It’s the kind of ridiculous situation that the Rugby World Cup 2011 found itself in without the All Blacks license – one where a game can be stifled because a competing developer has snagged the rights to all the best teams. In my opinion it’s petty and does nothing for game development.
Because, apart from not being able to play your favorite team, Pro Evolution Soccer 2012 is a good solid football game. Where it counts, the game plays fast and smooth, with intuitive controls that work well (if you understand the basics of football) and allow a game that has plenty of action, where setting up goals is attainable but scoring still takes patience, practice and most importantly, team work.
Graphically Pro Evolution Soccer is smooth and allows you to immerse yourself in the game. The music and commentary might be a tad limited, but the look and feel of the game keeps you hooked.
Despite the missing licenses, there is plenty of depth and much to achieve in the game, giving fans enough of a challenge to make the game a worth investment.
The main new feature however, is one that is a little hard to come to grips with, but if you manage to master it, gives Pro Evolution Soccer another layer of depth, and that is the ability to control another player, moving him into position to accept the pass you’re about to make.
On the downside, shooting can feel a little random at times, especially if you try and go it alone and try shooting direct. The best way to score is to cross the ball to someone already in a shooting position, and in reality, that’s not a bad thing, because football is, after-all, a team sport.